Paper Title

Design of a Flight game

Article Identifiers

Registration ID: IJNRD_185392

Published ID: IJNRD2212320

DOI: Click Here to Get

Authors

Midathala Sai Arul Sailvi

Keywords

unity, waypoint, sprites, assets, prefabs

Abstract

Abstract A game is a type of organised play that can serve a variety of purposes, from pure recreation to serious training. "A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context," says author Robert A. V. Wilson.Aims, rules, difficulties, and player participation are all crucial parts of any enjoyable gaming experience. Most games are designed to challenge your mind or body, if not both. The majority of today's videogames serve some sort of pedagogical, simulation, or psychological function, whether it's helping players build real-world competencies, getting them moving, or all of the above. The proposed Flight Game's main goal is to get from point A to point B without dying while doing so. It's a basic multiplayer platformer in which you have to make your way through various weather conditions (clouds, rain, snow, etc.) to reach the end of the game. It's organised around the use of simulated phenomena—flight, buildings, mountains, clouds, birds, sounds, and objects—and it uses a high frame rate to dynamically update the display several times per second to reflect the simulated environment. At present, we're making a flying game with the help of the Unity toolset. It has a lot of add-ons that are great for flight simulation games. This game makes use of a wide variety of images. We can use Unity's built-in asset store to our advantage and create a visually appealing game. Using Unity's scripting API in C# to develop new behaviours and incorporating external components like 3D models from the Unity asset store are the main focuses. The Unity engine can be used on multiple platforms. The Unity editor is cross-platform, running on Windows, macOS, and Linux; the engine itself allows developers to create games for over 25 platforms, including mobile, desktop, console, and VR.A flight simulator is a computer-based tool used to simulate flight in order to train pilots and check their proficiency in flying an aeroplane without endangering anyone or anything and at a much lower cost than actual flight time. It helps with healthy brain stimulation and the growth of critical thinking. Cognitive, motivational, emotional, and social benefits are the main areas where video games shine. It's a great way to see things clearly. Positive aggression, a willingness to help others, and other prosocial traits can all be conditioned through gaming. Focus and awareness are boosted as a result. Some research has found that "brain games" that challenge players' problem-solving, memory, and puzzle-solving skills are beneficial for senior citizens. Playing games is a great way to hone your judgement and decision-making abilities.

How To Cite

"Design of a Flight game", IJNRD - INTERNATIONAL JOURNAL OF NOVEL RESEARCH AND DEVELOPMENT (www.IJNRD.org), ISSN:2456-4184, Vol.7, Issue 12, page no.d187-d193, December-2022, Available :https://ijnrd.org/papers/IJNRD2212320.pdf

Issue

Volume 7 Issue 12, December-2022

Pages : d187-d193

Other Publication Details

Paper Reg. ID: IJNRD_185392

Published Paper Id: IJNRD2212320

Downloads: 000121139

Research Area: Computer Science & Technology 

Country: Anantapur, Andhra Pradesh, India

Published Paper PDF: https://ijnrd.org/papers/IJNRD2212320.pdf

Published Paper URL: https://ijnrd.org/viewpaperforall?paper=IJNRD2212320

About Publisher

Journal Name: INTERNATIONAL JOURNAL OF NOVEL RESEARCH AND DEVELOPMENT(IJNRD)

ISSN: 2456-4184 | IMPACT FACTOR: 8.76 Calculated By Google Scholar | ESTD YEAR: 2016

An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 8.76 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator

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Call For Paper - Volume 10 | Issue 8 | August 2025

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