IJNRD Research Journal

WhatsApp
Click Here

WhatsApp editor@ijnrd.org
IJNRD
INTERNATIONAL JOURNAL OF NOVEL RESEARCH AND DEVELOPMENT
International Peer Reviewed & Refereed Journals, Open Access Journal
ISSN Approved Journal No: 2456-4184 | Impact factor: 8.76 | ESTD Year: 2016
Scholarly open access journals, Peer-reviewed, and Refereed Journals, Impact factor 8.76 (Calculate by google scholar and Semantic Scholar | AI-Powered Research Tool) , Multidisciplinary, Monthly, Indexing in all major database & Metadata, Citation Generator, Digital Object Identifier(DOI)

Call For Paper

For Authors

Forms / Download

Published Issue Details

Editorial Board

Other IMP Links

Facts & Figure

Impact Factor : 8.76

Issue per Year : 12

Volume Published : 9

Issue Published : 95

Article Submitted :

Article Published :

Total Authors :

Total Reviewer :

Total Countries :

Indexing Partner

Join RMS/Earn 300

Licence

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Published Paper Details
Paper Title: Virtual Reality
Authors Name: shaibaaz karbelkar , huzaifa shaikh , zaid shaikh , amaan shaikh
Download E-Certificate: Download
Author Reg. ID:
IJNRD_180177
Published Paper Id: IJNRD1810004
Published In: Volume 3 Issue 10, October-2018
DOI:
Abstract: Virtual Reality (VR) is a well-known concept and has been proven to be beneficial in various areas such as entertainment, research, military training, medical training, etc. Also, many applications using VR technology in education have been reported. However, several disadvantages inherent in VR prevent its broad deployment in educational areas. These limitations include non-realistic representation, lack of customizability and flexibility,financial feasibility, users’ physical and psychological discomforts, simulator sickness, etc. In addition, the development of a Virtual Enviroment (VE) (including virtual space (VS), virtual models and avatars) that is suitable for educational usage could itself be troublesome. For example, creating a VS by surveying the real world with traditional measuring tools or creating virtual features with CAD software involves many steps and thus is time-consuming and complicated. The traditional data acquisition (DAQ) systems used in educational laboratories tend to be expensive, difficult to be set up and maintained. Using conventional keyboard and mouse as input devices for VR applications could be unnatural sometime, while novel immersive VR devices such as 3-D glasses, motion-tracking gloves and haptic sensors are too expensive for educational institutions.  In this paper, an innovative method that uses the Microsoft Kinect as an essential component for developing game-based VR educational laboratories is presented. This technique includes three different aspects. First, it is an efficient method for creating the VE, the Kinect is used as a measuring tool for scanning the real laboratory scene and the real objects contained in it. The acquired data then form the basis forcreating the 3-D VE. Second, the Kinect is employed as a substitute DAQ system for acquiring range data and tracking the objects’ motion. The acquired results are then used to animate the experiment inside the VR environment. At last, the Kinect is used as a novel human-computer interface for tracking the users’ entire body motion and recognizing their voices. The results from the motion tracking and voice recognition serve as commands for navigating inside the VR environment. Using the method described here, three major aspects of educational VR development can be accomplished with an inexpensive and commercially available Kinect.
Keywords: virtual reality, history of virtual reality, gaming in vr
Cite Article: "Virtual Reality", International Journal of Novel Research and Development (www.ijnrd.org), ISSN:2456-4184, Vol.3, Issue 10, page no.8-12, October-2018, Available :http://www.ijnrd.org/papers/IJNRD1810004.pdf
Downloads: 000118755
ISSN: 2456-4184 | IMPACT FACTOR: 8.76 Calculated By Google Scholar| ESTD YEAR: 2016
An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 8.76 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator
Publication Details: Published Paper ID:IJNRD1810004
Registration ID: 180177
Published In: Volume 3 Issue 10, October-2018
DOI (Digital Object Identifier):
Page No: 8-12
Country: thane, maharashtra, India
Research Area: Computer Engineering 
Publisher : IJ Publication
Published Paper URL : https://www.ijnrd.org/viewpaperforall?paper=IJNRD1810004
Published Paper PDF: https://www.ijnrd.org/papers/IJNRD1810004
Share Article:
Share

Click Here to Download This Article

Article Preview
Click Here to Download This Article

Major Indexing from www.ijnrd.org
Semantic Scholar Microsaoft Academic ORCID Zenodo
Google Scholar ResearcherID Thomson Reuters Mendeley : reference manager Academia.edu
arXiv.org : cornell university library Research Gate CiteSeerX PUBLON
DRJI SSRN Scribd DocStoc

ISSN Details

ISSN: 2456-4184
Impact Factor: 8.76 and ISSN APPROVED
Journal Starting Year (ESTD) : 2016

DOI (A digital object identifier)


Providing A digital object identifier by DOI
How to Get DOI? DOI

Conference

Open Access License Policy

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Creative Commons License This material is Open Knowledge This material is Open Data This material is Open Content

Important Details

Social Media

Licence

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Join RMS/Earn 300

IJNRD